Sign up to join this community. The best answers are voted up and rise to the top. Mahjong Betting Rules Ask Question. Asked 6 years, 4 months ago. Active 1 year, 2 months ago. Viewed 3k times. Improve this question. KMR 2, 8 8 silver badges 23 23 bronze badges. Caren Caren 11 1 1 silver badge 2 2 bronze badges. I have never heard about betting rules for Mahjong. In principle, I understand the notion of making a bet on the outcome of a game, but a situation where the players receive or pay to an outside better seems like a conflict of interest.
Add a comment. Active Oldest Votes. Improve this answer. Tom Au Tom Au Sandy Allen Sandy Allen 1. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Featured on Meta. If the wall wins and the bettor has bet on the wall, what is the payout to the bettor? If the bettor correctly bets on the wall, each player pays the bettor 25 cents. The "wall kitty," also known as a "pischke," is a table rule, not an official rule, so it is up to your group to decide.
Total Pageviews. Thursday, March 15, You better, you bettor, you bet! Sometimes a bet is easy. A player is in position to call every pung or kong and no one else is playing their tiles. No guarantees, of course - we've all been undone by the errant flower. In a way, the bettor is a demigod. You have the big picture, although you can't see everything in the wall, and you can only make a decision based on what you see in front of you.
This is where knowledge of the card comes in, because more often than not, the hand at the end is not the hand at the beginning so knowing the switching potential of a hand is important. Gladys Grad March 17, at PM. Anonymous August 15, at PM. Anonymous June 15, at PM. Linda June 18, at PM. Anonymous September 26, at PM. Linda September 27, at PM. Anonymous October 9, at PM. Linda October 13, at AM. Unknown May 12, at PM. Linda May 17, at AM. Unknown February 4, at PM.
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They are reserved until the end of the game. East takes four tiles two groups of two from the remainder of her wall. Then the player to the right of East takes four tiles and then the next player to the right takes four, etc. When East's wall is exhausted of tiles, the player to the left of east pushes out her wall and the players continue to pick until each player has three groups of four 12 tiles. When each player has 12 tiles, East then picks the first and third tile from the wall.
The player to the right of East takes the bottom tile, the next player takes the tile on top, and then the last tile gets picked so that each player has 13 tiles and East has The number of tiles remaining in the wall will be determined by the number East originally threw on the dice. For example, if East threw 11, only one tile will remain. Each player puts her tiles on her rack, facing her but concealed from the other players. The player then organizes her tiles in groups and pairs according to the categories on the card.
Three unwanted tiles are picked for passing. The passing is organized into two "Charlestons," as follows:. At the end of the first Charleston, any player may decide to halt the passing and proceed to the final Optional pass.
If no one halts the passing, then the second Charleston begins, in which:. For example, if a player only has one tile she wishes to pass, she may take two tiles which are passed to her and add her one tile and pass them to the next player. The players exchange either 0, 1, 2 or 3 tiles with the player across from her.
During the passing, players are concentrating on the card and how the tiles they are receiving can fit together to make a hand. After the optional last across pass, East discards a tile from her rack, placing it face up on the table and naming it out loud. The player to East's right then picks a fresh tile from the wall, looks at it, and decides whether or not she wants to keep it. If she keeps it, she places it in her rack and then discards a tile.
If she does not want it, she places it face up on the table and names it. The play continues in turn, with each player picking and then discarding. When a wall is exhausted, the wall to the left gets pushed out. The last wall to be played is the wall which East reserved in the beginning.
Remember, all picking is to the right, the walls come out to the left. The only time a player may have 14 tiles is at the beginning of a game if she is East, at the moment of picking a tile and before discarding, and at the time she makes a Mah-Jongg. If a player miscounts and has more or less than 13 tiles, she is declared DEAD and is excluded from play. These hands utilize tiles which make up the year: i.
The white dragon represents a zero, as there is no tile with an actual zero. You would need four flowers, four fives of one suit, four fives of a second suit, and a 2 and a 5 of a third suit. However, a quint of five flowers is possible. Winds and dragons may also be referred to as "honor" tiles. The singles and pairs hands contain a representative sample of all the hands above; i. Mah-Jongg cards are printed in three colors; red, blue and green.
For example, in consecutive runs, a hand may read: 11 55, in all one color. In order to make mah-jongg, you must have all the above tiles, in the above order in one suit only. In other words, if you are using dots, you must have two one dots, three two dots, four three dots, etc. Another hand may read: , written in two colors with a parenthetical following it, Any 2 suits, 4 consecutive Nos. This means that you must use two suits, but you may use any four consecutive numbers, you are not bound to play four through seven.
You may play the hand , wherein the sixes and sevens must be one suit and the eights and nines must be another suit. The instructions may refer to "pung" and "kong. A "pung" is three of a kind, a "kong" is four of a kind. A "quint" is five of a kind, of which one must be a joker except for flowers. When the instructions refer to matching dragons, they are as follows:.
Be careful, as some hands require matching dragons and others require opposite dragons. When a hand calls for opposite dragons, if you are using Dots, the dragons must be either green or red; for bams, white or red, etc. Flowers do not belong to any suit and are used wherever there is an F.
The most difficult aspect of modern American of Mah-Jongg is to determine which hand to aim for. While you may have many tiles that belong in one category, a player may be missing a whole family, or a pair of tiles that may prove difficult to obtain. Next to each hand is a number, which tells how much the hand is worth. The harder the hand, the more it is worth. A hand with a value of 25 is usually easier to work out than a hand with a value of If the hand you are playing has an X next to the value of the hand, the hand is designated as a calling, or open hand.
A hand with a C is a closed hand and if a tile you need is discarded, you may not call it from the table. If a tile you need is discarded, and you are playing an open hand, you may call the tile to complete a pung, a kong, a quint or to make mah-jongg. A tile may not be called to make a pair, unless it is your mah-jongg tile.
Once you call a tile, you must expose the pung or kong and you may not make any further changes to the exposed tiles. If two players call for the same tile, the one whose turn is next gets the tile. If one of the players is calling the tile for mahjong, she has priority over a player who needs it for a pung or kong. Once the next player has picked a tile and put it in her rack, it is too late to call a tile that was discarded and is on the table.
A joker may be used as a wildcard to fill in any pung, kong or quint. A pung, kong or quint may be entirely composed of jokers. Break the Wall. East rolls the dice and then counts off the resulting number from the stack of tiles in front of her, from right to left, and breaks the wall. For example, if East rolls an eight, East will separate eight groups of two tiles from the right end of the wall. Then, East takes the following four tiles two from the top row and two from the bottom row.
Moving counter-clockwise, each player then takes turns where the dealer left off, taking four tiles two from the top and two from the bottom for herself. The process continues until each player has 12 tiles. When all players have 12 tiles, East the dealer takes two additional tiles - the first and third tile from the top row as shown below.
This gives her 14 tiles. Moving counter-clockwise, the other players take one tile from the end as shown below , giving each of them a total of 13 tiles. Now the strategizing begins. Each player arranges the tiles on her rack in a logical order so she can start to realize her goal of putting together her mahjong hand. The goal of mahjong is to match your tiles exactly with a hand from the score card.
The hands on a score card are represented in numbers or letters in either red, blue, or green. The colors are not specific to any one suit, and different colors simply mean different suits have to be used. Flowers and zeroes are not considered to be part of any suit and will always be blue.
Each hand is grouped into several different combinations. Some combinations contain non-matching tiles, but most generally have two or more matching identical tiles. These are known as:. Next to each hand is the value of the hand for scoring or gambling purposes.
Next to the hand is an 'X' or a 'C' indicating whether that hand is exposed or concealed explained later :. The Charleston is a ritual unique to American mahjong with roots to its beginnings in the early 's. It is an exchange of tiles that gives each player a chance to improve her hand by passing unwanted tiles face down to other players.
The Charleston may proceed a second time if all the players agree. The second Charleston proceeds in the following sequence:. At the end of the second Charleston, a player may make an optional ' courtesy pass '. The player may agree with the player across from her to exchange up to three tiles. During the Charleston you may want to change the hand you are aiming for. As tiles are exchanged you may discover another hand might be more ideal than the original one you had in mind.
The goal of each player is to win the game by being the first person to declare " Mahjong " by correctly creating a hand that exactly matches a hand on the score card. Drawing and discarding tiles. Now the excitement begins as each player tries to improve her hand. Since East has 14 tiles, she starts the game by discarding a tile.
If the discarded tile is not called claimed by other players , the turn continues to the next player on the right. The next player draws a tile from the wall. The tile is taken from where the breaking of the walls was left off.
When a player draws a tile from the wall, she takes the top tile if the next tile in the stack is two tiles high, otherwise, she takes the bottom tile. The player either decides to discard the drawn tile or to place it in her hand and then discard another tile from her hand. The name of the discarded tile is announced and placed face up in the center of the table. Caution must be used here since each tile you discard is seen by the other players and it won't be long before they figure out what kind of hand you are trying to build.
If the discarded tile is not called, the turn continues to the next player on the right. The sequence of drawing, discarding, and continuing turns is repeated unless interrupted by a call. The most recent discard may be called by any player if the tile completes a pung, kong, quint, sextet, or another combination of an exposed hand a hand marked with " X " next to its value on the score card.
If a player calls to take a discarded tile and it does not result in mahjong, the combination it completes must be exposed face up on top of their rack for everyone to see and cannot be changed for the rest of the game. The player then discards a tile and if it isn't called by another player, the turns continue with the player to the right. Note that some players may have their turns skipped when a tile is called.
Note: When aiming for a concealed hand a hand marked with a " C " next to its value on the scorecard , all of the tiles in your hand must be drawn from the wall. None of them may be called tiles except for the last tile which would allow you to declare Mahjong.
Jokers can substitute any tile in a pung, kong, quint or sextet combination. They may not be used to complete a pair or single tiles in a hand. If a player has an exposed combination with a joker substituting a tile and you have the actual tile the joker is substituting, you may exchange that tile for the joker in the following manner:.
The game ends when either someone declares " mahjong " or when there are no more tiles in the wall to be drawn. When a 14th tile drawn from the wall or called from a discard completes a hand on the score card, a mahjong is created. The player then declares "Mahjong" and wins the game. The payout to the winner is based on the value of the hand and how the mahjong was created:.
If mahjong has not been called and all the tiles have been drawn from the wall and the last discard has been made then the game ends in a draw. No payouts are made. Now that the first game is complete, the position of East dealer moves to the person on their right. After each game, the position of East continues to move counter-clockwise. The process of shuffling the tiles, rebuilding the walls, and dealing is repeated until the games end.
Occasionally mistakes are made such as erroneous discards, incorrect exposures, or calling mahjong incorrectly. In such cases there may be penalties. Below are general guidelines regarding errors:. Search Search Close. Left Home Learn to play Learn to play.
The Charleston may proceed a Sign up using Google. Moving counter-clockwise, the other players take one tile from the a chance to improve her tiles in front of her, which player will win. The tile is taken from rows of 19 tiles. American mah-jongg betting rules player to her right not called, the turn continues as follows:. Then, East takes the following she starts the game by discarding a tile. Each player roles the dice the following sequence:. The goal of each player since each tile you discard is seen by the other pung, kong, quint, sextet, or another combination of an exposed that exactly matches a hand are trying to build. Post as a guest Name. They are very helpful when not called claimed by other playersthe turn continues hand and then discard another for playing. The sequence of drawing, discarding, and continuing turns is repeated.Each Mah Jongg set has a disk (called a bettor or direction indicator) with which you can choose East, 1,2,3,4 or the characters for East, South, West, and North. The bettor selects the player they think will win by the location of their seat relative to the dealer who is East. American mahjong utilizes racks, jokers, "Hands and Rules" score cards and and is alternately used by a fifth person to place bets on which player will win. The game was first sold in the US in the s and has become popular in the last decade. Mahjong is often played as a gambling game;.